Fx.js


//Notifies Element that fx methods are available
Ext.enableFx = true;

/**
 * @class Ext.Fx
 * <p>A class to provide basic animation and visual effects support.  <b>Note:</b> This class is automatically applied
 * to the {@link Ext.Element} interface when included, so all effects calls should be performed via Element.
 * Conversely, since the effects are not actually defined in Element, Ext.Fx <b>must</b> be included in order for the 
 * Element effects to work.</p><br/>
 *
 * <p>It is important to note that although the Fx methods and many non-Fx Element methods support "method chaining" in that
 * they return the Element object itself as the method return value, it is not always possible to mix the two in a single
 * method chain.  The Fx methods use an internal effects queue so that each effect can be properly timed and sequenced.
 * Non-Fx methods, on the other hand, have no such internal queueing and will always execute immediately.  For this reason,
 * while it may be possible to mix certain Fx and non-Fx method calls in a single chain, it may not always provide the
 * expected results and should be done with care.</p><br/>
 *
 * <p>Motion effects support 8-way anchoring, meaning that you can choose one of 8 different anchor points on the Element
 * that will serve as either the start or end point of the animation.  Following are all of the supported anchor positions:</p>
<pre>
Value  Description
-----  -----------------------------
tl     The top left corner
t      The center of the top edge
tr     The top right corner
l      The center of the left edge
r      The center of the right edge
bl     The bottom left corner
b      The center of the bottom edge
br     The bottom right corner
</pre>
 * <b>Although some Fx methods accept specific custom config parameters, the ones shown in the Config Options section
 * below are common options that can be passed to any Fx method.</b>
 * @cfg {Function} callback A function called when the effect is finished
 * @cfg {Object} scope The scope of the effect function
 * @cfg {String} easing A valid Easing value for the effect
 * @cfg {String} afterCls A css class to apply after the effect
 * @cfg {Number} duration The length of time (in seconds) that the effect should last
 * @cfg {Boolean} remove Whether the Element should be removed from the DOM and destroyed after the effect finishes
 * @cfg {Boolean} useDisplay Whether to use the display style attribute instead of visibility when hiding Elements (only applies to 
 * effects that end with the element being visually hidden, ignored otherwise)
 * @cfg {String/Object/Function} afterStyle A style specification string eg "width:100px", or object in the form {width:"100px"}, or
 * a function which returns such a specification that will be applied to the Element after the effect finishes
 * @cfg {Boolean} block Whether the effect should block other effects from queueing while it runs
 * @cfg {Boolean} concurrent Whether to allow subsequently-queued effects to run at the same time as the current effect, or to ensure that they run in sequence
 * @cfg {Boolean} stopFx Whether subsequent effects should be stopped and removed after the current effect finishes
 */
Ext.Fx = {
	/**
	 * Slides the element into view.  An anchor point can be optionally passed to set the point of
	 * origin for the slide effect.  This function automatically handles wrapping the element with
	 * a fixed-size container if needed.  See the Fx class overview for valid anchor point options.
	 * Usage:
	 *<pre><code>
// default: slide the element in from the top
el.slideIn();

// custom: slide the element in from the right with a 2-second duration
el.slideIn('r', { duration: 2 });

// common config options shown with default values
el.slideIn('t', {<br/>
    easing: 'easeOut', <br/>
    duration: .5<br/>
});
	</code></pre>
	 * @param {String} anchor (可选) One of the valid Fx anchor positions (defaults to top: 't')
	 * @param {Object} options (可选) Object literal with any of the Fx config options
	 * @return {Element} The Element
	 */
    slideIn : function(anchor, o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){

            anchor = anchor || "t";

            // fix display to visibility
            this.fixDisplay();

            // restore values after effect
            var r = this.getFxRestore();
            var b = this.getBox();
            // fixed size for slide
            this.setSize(b);

            // wrap if needed
            var wrap = this.fxWrap(r.pos, o, "hidden");

            var st = this.dom.style;
            st.visibility = "visible";
            st.position = "absolute";

            // clear out temp styles after slide and unwrap
            var after = function(){
                el.fxUnwrap(wrap, r.pos, o);
                st.width = r.width;
                st.height = r.height;
                el.afterFx(o);
            };
            // time to calc the positions
            var a, pt = {to: [b.x, b.y]}, bw = {to: b.width}, bh = {to: b.height};

            switch(anchor.toLowerCase()){
                case "t":
                    wrap.setSize(b.width, 0);
                    st.left = st.bottom = "0";
                    a = {height: bh};
                break;
                case "l":
                    wrap.setSize(0, b.height);
                    st.right = st.top = "0";
                    a = {width: bw};
                break;
                case "r":
                    wrap.setSize(0, b.height);
                    wrap.setX(b.right);
                    st.left = st.top = "0";
                    a = {width: bw, points: pt};
                break;
                case "b":
                    wrap.setSize(b.width, 0);
                    wrap.setY(b.bottom);
                    st.left = st.top = "0";
                    a = {height: bh, points: pt};
                break;
                case "tl":
                    wrap.setSize(0, 0);
                    st.right = st.bottom = "0";
                    a = {width: bw, height: bh};
                break;
                case "bl":
                    wrap.setSize(0, 0);
                    wrap.setY(b.y+b.height);
                    st.right = st.top = "0";
                    a = {width: bw, height: bh, points: pt};
                break;
                case "br":
                    wrap.setSize(0, 0);
                    wrap.setXY([b.right, b.bottom]);
                    st.left = st.top = "0";
                    a = {width: bw, height: bh, points: pt};
                break;
                case "tr":
                    wrap.setSize(0, 0);
                    wrap.setX(b.x+b.width);
                    st.left = st.bottom = "0";
                    a = {width: bw, height: bh, points: pt};
                break;
            }
            this.dom.style.visibility = "visible";
            wrap.show();

            arguments.callee.anim = wrap.fxanim(a,
                o,
                'motion',
                .5,
                'easeOut', after);
        });
        return this;
    },
    
	/**
	 * Slides the element out of view.  An anchor point can be optionally passed to set the end point
	 * for the slide effect.  When the effect is completed, the element will be hidden (visibility = 
	 * 'hidden') but block elements will still take up space in the document.  The element must be removed
	 * from the DOM using the 'remove' config option if desired.  This function automatically handles 
	 * wrapping the element with a fixed-size container if needed.  See the Fx class overview for valid anchor point options.
	 * Usage:
	 *<pre><code>
// default: slide the element out to the top
el.slideOut();

// custom: slide the element out to the right with a 2-second duration
el.slideOut('r', { duration: 2 });

// common config options shown with default values
el.slideOut('t', {<br/>
    easing: 'easeOut', <br/>
    duration: .5,<br/>
    remove: false,<br />
    useDisplay: false
});
	</code></pre>
	 * @param {String} anchor (可选) One of the valid Fx anchor positions (defaults to top: 't')
	 * @param {Object} options (可选) Object literal with any of the Fx config options
	 * @return {Element} The Element
	 */
    slideOut : function(anchor, o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){

            anchor = anchor || "t";

            // restore values after effect
            var r = this.getFxRestore();
            
            var b = this.getBox();
            // fixed size for slide
            this.setSize(b);

            // wrap if needed
            var wrap = this.fxWrap(r.pos, o, "visible");

            var st = this.dom.style;
            st.visibility = "visible";
            st.position = "absolute";

            wrap.setSize(b);

            var after = function(){
                if(o.useDisplay){
                    el.setDisplayed(false);
                }else{
                    el.hide();
                }

                el.fxUnwrap(wrap, r.pos, o);

                st.width = r.width;
                st.height = r.height;

                el.afterFx(o);
            };

            var a, zero = {to: 0};
            switch(anchor.toLowerCase()){
                case "t":
                    st.left = st.bottom = "0";
                    a = {height: zero};
                break;
                case "l":
                    st.right = st.top = "0";
                    a = {width: zero};
                break;
                case "r":
                    st.left = st.top = "0";
                    a = {width: zero, points: {to:[b.right, b.y]}};
                break;
                case "b":
                    st.left = st.top = "0";
                    a = {height: zero, points: {to:[b.x, b.bottom]}};
                break;
                case "tl":
                    st.right = st.bottom = "0";
                    a = {width: zero, height: zero};
                break;
                case "bl":
                    st.right = st.top = "0";
                    a = {width: zero, height: zero, points: {to:[b.x, b.bottom]}};
                break;
                case "br":
                    st.left = st.top = "0";
                    a = {width: zero, height: zero, points: {to:[b.x+b.width, b.bottom]}};
                break;
                case "tr":
                    st.left = st.bottom = "0";
                    a = {width: zero, height: zero, points: {to:[b.right, b.y]}};
                break;
            }

            arguments.callee.anim = wrap.fxanim(a,
                o,
                'motion',
                .5,
                "easeOut", after);
        });
        return this;
    },

	/**
	 * Fades the element out while slowly expanding it in all directions.  When the effect is completed, the 
	 * element will be hidden (visibility = 'hidden') but block elements will still take up space in the document. 
	 * The element must be removed from the DOM using the 'remove' config option if desired.
	 * Usage:
	 *<pre><code>
// default
el.puff();

// common config options shown with default values
el.puff({<br/>
    easing: 'easeOut', <br/>
    duration: .5,<br/>
    remove: false,<br />
    useDisplay: false
});
	</code></pre>
	 * @param {Object} options (可选) Object literal with any of the Fx config options
	 * @return {Element} The Element
	 */
    puff : function(o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){
            this.clearOpacity();
            this.show();

            // restore values after effect
            var r = this.getFxRestore();
            var st = this.dom.style;

            var after = function(){
                if(o.useDisplay){
                    el.setDisplayed(false);
                }else{
                    el.hide();
                }

                el.clearOpacity();

                el.setPositioning(r.pos);
                st.width = r.width;
                st.height = r.height;
                st.fontSize = '';
                el.afterFx(o);
            };

            var width = this.getWidth();
            var height = this.getHeight();

            arguments.callee.anim = this.fxanim({
                    width : {to: this.adjustWidth(width * 2)},
                    height : {to: this.adjustHeight(height * 2)},
                    points : {by: [-(width * .5), -(height * .5)]},
                    opacity : {to: 0},
                    fontSize: {to:200, unit: "%"}
                },
                o,
                'motion',
                .5,
                "easeOut", after);
        });
        return this;
    },

	/**
	 * Blinks the element as if it was clicked and then collapses on its center (similar to switching off a television).
	 * When the effect is completed, the element will be hidden (visibility = 'hidden') but block elements will still 
	 * take up space in the document. The element must be removed from the using the 'remove' config option if desired.
	 * Usage:
	 *<pre><code>
// default
el.switchOff();

// all config options shown with default values
el.switchOff({<br/>
    easing: 'easeIn', <br/>
    duration: .3,<br/>
    remove: false,<br />
    useDisplay: false
});
	</code></pre>
	 * @param {Object} options (可选) Object literal with any of the Fx config options
	 * @return {Element} The Element
	 */
    switchOff : function(o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){
            this.clearOpacity();
            this.clip();

            // restore values after effect
            var r = this.getFxRestore();
            var st = this.dom.style;

            var after = function(){
                if(o.useDisplay){
                    el.setDisplayed(false);
                }else{
                    el.hide();
                }

                el.clearOpacity();
                el.setPositioning(r.pos);
                st.width = r.width;
                st.height = r.height;

                el.afterFx(o);
            };

            this.fxanim({opacity:{to:0.3}}, null, null, .1, null, function(){
                this.clearOpacity();
                (function(){
                    this.fxanim({
                        height:{to:1},
                        points:{by:[0, this.getHeight() * .5]}
                    }, o, 'motion', 0.3, 'easeIn', after);
                }).defer(100, this);
            });
        });
        return this;
    },

    /**
     * Highlights the Element by setting a color (applies to the background-color by default, but can be
     * changed using the "attr" config option) and then fading back to the original color. If no original
     * color is available, you should provide the "endColor" config option which will be cleared after the animation.
     * Usage:
<pre><code>
// default: highlight background to yellow
el.highlight();

// custom: highlight foreground text to blue for 2 seconds
el.highlight("0000ff", { attr: 'color', duration: 2 });

// common config options shown with default values
el.highlight("ffff9c", {<br/>
    attr: "background-color", //can be any valid css attribute that supports a color value<br/>
    endColor: (current color) or "ffffff",<br/>
    easing: 'easeIn',<br/>
    duration: 1<br/>
});
</code></pre>
     * @param {String} color (可选) The highlight color. Should be a 6 char hex color without the leading # (defaults to yellow: 'ffff9c')
     * @param {Object} options (可选) Object literal with any of the Fx config options
     * @return {Element} The Element
     */	
    highlight : function(color, o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){
            color = color || "ffff9c";
            attr = o.attr || "backgroundColor";

            this.clearOpacity();
            this.show();

            var origColor = this.getColor(attr);
            var restoreColor = this.dom.style[attr];
            endColor = (o.endColor || origColor) || "ffffff";

            var after = function(){
                el.dom.style[attr] = restoreColor;
                el.afterFx(o);
            };

            var a = {};
            a[attr] = {from: color, to: endColor};
            arguments.callee.anim = this.fxanim(a,
                o,
                'color',
                1,
                'easeIn', after);
        });
        return this;
    },

   /**
    * Shows a ripple of exploding, attenuating borders to draw attention to an Element.
    * Usage:
<pre><code>
// default: a single light blue ripple
el.frame();

// custom: 3 red ripples lasting 3 seconds total
el.frame("ff0000", 3, { duration: 3 });

// common config options shown with default values
el.frame("C3DAF9", 1, {<br/>
    duration: 1 //duration of entire animation (not each individual ripple)<br/>
    // Note: Easing is not configurable and will be ignored if included
});
</code></pre>
    * @param {String} color (可选) The color of the border.  Should be a 6 char hex color without the leading # (defaults to light blue: 'C3DAF9').
    * @param {Number} count (可选) The number of ripples to display (defaults to 1)
    * @param {Object} options (可选) Object literal with any of the Fx config options
    * @return {Element} The Element
    */
    frame : function(color, count, o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){
            color = color || "#C3DAF9";
            if(color.length == 6){
                color = "#" + color;
            }
            count = count || 1;
            duration = o.duration || 1;
            this.show();

            var b = this.getBox();
            var animFn = function(){
                var proxy = this.createProxy({
                     tag:"div",
                     style:{
                        visbility:"hidden",
                        position:"absolute",
                        "z-index":"35000", // yee haw
                        border:"0px solid " + color
                     }
                  });
                var scale = Ext.isBorderBox ? 2 : 1;
                proxy.animate({
                    top:{from:b.y, to:b.y - 20},
                    left:{from:b.x, to:b.x - 20},
                    borderWidth:{from:0, to:10},
                    opacity:{from:1, to:0},
                    height:{from:b.height, to:(b.height + (20*scale))},
                    width:{from:b.width, to:(b.width + (20*scale))}
                }, duration, function(){
                    proxy.remove();
                });
                if(--count > 0){
                     animFn.defer((duration/2)*1000, this);
                }else{
                    el.afterFx(o);
                }
            };
            animFn.call(this);
        });
        return this;
    },

   /**
    * Creates a pause before any subsequent queued effects begin.  If there are
    * no effects queued after the pause it will have no affect.
    * Usage:
<pre><code>
el.pause(1);
</code></pre>
    * @param {Number} seconds The length of time to pause (in seconds)
    * @return {Element} The Element
    */
    pause : function(seconds){
        var el = this.getFxEl();
        var o = {};

        el.queueFx(o, function(){
            setTimeout(function(){
                el.afterFx(o);
            }, seconds * 1000);
        });
        return this;
    },

   /**
    * Fade an element in (from transparent to opaque).  The ending opacity can be specified
    * using the "endOpacity" config option.
    * Usage:
<pre><code>
// default: fade in from opactiy 0 to 100%
el.fadeIn();

// custom: fade in from opcaity 0 to 75% over 2 seconds
el.fadeIn({ endOpacity: .75, duration: 2});

// common config options shown with default values
el.fadeIn({<br/>
	endOpacity: 1, //can be any value between 0 and 1 (e.g. .5)<br/>
    easing: 'easeOut',<br/>
    duration: .5<br/>
});
</code></pre>
    * @param {Object} options (可选) Object literal with any of the Fx config options
    * @return {Element} The Element
    */
    fadeIn : function(o){
        var el = this.getFxEl();
        o = o || {};
        el.queueFx(o, function(){
            this.setOpacity(0);
            this.fixDisplay();
            this.dom.style.visibility = 'visible';
            var to = o.endOpacity || 1;
            arguments.callee.anim = this.fxanim({opacity:{to:to}},
                o, null, .5, "easeOut", function(){
                if(to == 1){
                    this.clearOpacity();
                }
                el.afterFx(o);
            });
        });
        return this;
    },

   /**
    * Fade an element out (from opaque to transparent).  The ending opacity can be specified
    * using the "endOpacity" config option.
    * Usage:
<pre><code>
// default: fade out from the element's current opacity to 0
el.fadeOut();

// custom: fade out from the element's current opacity to 25% over 2 seconds
el.fadeOut({ endOpacity: .25, duration: 2});

// common config options shown with default values
el.fadeOut({<br/>
	endOpacity: 0, //can be any value between 0 and 1 (e.g. .5)<br/>
    easing: 'easeOut',<br/>
    duration: .5<br/>
    remove: false,<br />
    useDisplay: false
});
</code></pre>
    * @param {Object} options (可选) Object literal with any of the Fx config options
    * @return {Element} The Element
    */
    fadeOut : function(o){
        var el = this.getFxEl();
        o = o || {};
        el.queueFx(o, function(){
            arguments.callee.anim = this.fxanim({opacity:{to:o.endOpacity || 0}},
                o, null, .5, "easeOut", function(){
                if(this.visibilityMode == Ext.Element.DISPLAY || o.useDisplay){
                     this.dom.style.display = "none";
                }else{
                     this.dom.style.visibility = "hidden";
                }
                this.clearOpacity();
                el.afterFx(o);
            });
        });
        return this;
    },

   /**
    * Animates the transition of an element's dimensions from a starting height/width
    * to an ending height/width.
    * Usage:
<pre><code>
// change height and width to 100x100 pixels
el.scale(100, 100);

// common config options shown with default values.  The height and width will default to
// the element's existing values if passed as null.
el.scale(
	[element's width],<br/>
	[element's height], {<br/>
    easing: 'easeOut',<br/>
    duration: .35<br/>
});
</code></pre>
    * @param {Number} width  The new width (pass null to keep the original width)
    * @param {Number} height  The new height (pass null to keep the original height)
    * @param {Object} options (可选) Object literal with any of the Fx config options
    * @return {Element} The Element
    */
    scale : function(w, h, o){
        this.shift(Ext.apply({}, o, {
            width: w,
            height: h
        }));
        return this;
    },

   /**
    * Animates the transition of any combination of an element's dimensions, xy position and/or opacity.
    * Any of these properties not specified in the config object will not be changed.  This effect 
    * requires that at least one new dimension, position or opacity setting must be passed in on
    * the config object in order for the function to have any affect.
    * Usage:
<pre><code>
// slide the element horizontally to x position 200 while changing the height and opacity
el.shift({ x: 200, height: 50, opacity: .8 });

// common config options shown with default values.
el.shift({
	width: [element's width],<br/>
	height: [element's height],<br/>
	x: [element's x position],<br/>
	y: [element's y position],<br/>
	opacity: [element's opacity],<br/>
    easing: 'easeOut',<br/>
    duration: .35<br/>
});
</code></pre>
    * @param {Object} options  Object literal with any of the Fx config options
    * @return {Element} The Element
    */
    shift : function(o){
        var el = this.getFxEl();
        o = o || {};
        el.queueFx(o, function(){
            var a = {}, w = o.width, h = o.height, x = o.x, y = o.y,  op = o.opacity;
            if(w !== undefined){
                a.width = {to: this.adjustWidth(w)};
            }
            if(h !== undefined){
                a.height = {to: this.adjustHeight(h)};
            }
            if(x !== undefined || y !== undefined){
                a.points = {to: [
                    x !== undefined ? x : this.getX(),
                    y !== undefined ? y : this.getY()
                ]};
            }
            if(op !== undefined){
                a.opacity = {to: op};
            }
            if(o.xy !== undefined){
                a.points = {to: o.xy};
            }
            arguments.callee.anim = this.fxanim(a,
                o, 'motion', .35, "easeOut", function(){
                el.afterFx(o);
            });
        });
        return this;
    },

	/**
	 * Slides the element while fading it out of view.  An anchor point can be optionally passed to set the 
	 * ending point of the effect.
	 * Usage:
	 *<pre><code>
// default: slide the element downward while fading out
el.ghost();

// custom: slide the element out to the right with a 2-second duration
el.ghost('r', { duration: 2 });

// common config options shown with default values
el.ghost('b', {<br/>
    easing: 'easeOut', <br/>
    duration: .5<br/>
    remove: false,<br />
    useDisplay: false
});
	</code></pre>
	 * @param {String} anchor (可选) One of the valid Fx anchor positions (defaults to bottom: 'b')
	 * @param {Object} options (可选) Object literal with any of the Fx config options
	 * @return {Element} The Element
	 */
    ghost : function(anchor, o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){
            anchor = anchor || "b";

            // restore values after effect
            var r = this.getFxRestore();
            var w = this.getWidth(),
                h = this.getHeight();

            var st = this.dom.style;

            var after = function(){
                if(o.useDisplay){
                    el.setDisplayed(false);
                }else{
                    el.hide();
                }

                el.clearOpacity();
                el.setPositioning(r.pos);
                st.width = r.width;
                st.height = r.height;

                el.afterFx(o);
            };

            var a = {opacity: {to: 0}, points: {}}, pt = a.points;
            switch(anchor.toLowerCase()){
                case "t":
                    pt.by = [0, -h];
                break;
                case "l":
                    pt.by = [-w, 0];
                break;
                case "r":
                    pt.by = [w, 0];
                break;
                case "b":
                    pt.by = [0, h];
                break;
                case "tl":
                    pt.by = [-w, -h];
                break;
                case "bl":
                    pt.by = [-w, h];
                break;
                case "br":
                    pt.by = [w, h];
                break;
                case "tr":
                    pt.by = [w, -h];
                break;
            }

            arguments.callee.anim = this.fxanim(a,
                o,
                'motion',
                .5,
                "easeOut", after);
        });
        return this;
    },

	/**
	 * Ensures that all effects queued after syncFx is called on the element are
	 * run concurrently.  This is the opposite of {@link #sequenceFx}.
	 * @return {Element} The Element
	 */
    syncFx : function(){
        this.fxDefaults = Ext.apply(this.fxDefaults || {}, {
            block : false,
            concurrent : true,
            stopFx : false
        });
        return this;
    },

	/**
	 * Ensures that all effects queued after sequenceFx is called on the element are
	 * run in sequence.  This is the opposite of {@link #syncFx}.
	 * @return {Element} The Element
	 */
    sequenceFx : function(){
        this.fxDefaults = Ext.apply(this.fxDefaults || {}, {
            block : false,
            concurrent : false,
            stopFx : false
        });
        return this;
    },

	/* @private */
    nextFx : function(){
        var ef = this.fxQueue[0];
        if(ef){
            ef.call(this);
        }
    },

	/**
	 * Returns true if the element has any effects actively running or queued, else returns false.
	 * @return {Boolean} True if element has active effects, else false
	 */
    hasActiveFx : function(){
        return this.fxQueue && this.fxQueue[0];
    },

	/**
	 * Stops any running effects and clears the element's internal effects queue if it contains
	 * any additional effects that haven't started yet.
	 * @return {Element} The Element
	 */
    stopFx : function(){
        if(this.hasActiveFx()){
            var cur = this.fxQueue[0];
            if(cur && cur.anim && cur.anim.isAnimated()){
                this.fxQueue = [cur]; // clear out others
                cur.anim.stop(true);
            }
        }
        return this;
    },

	/* @private */
    beforeFx : function(o){
        if(this.hasActiveFx() && !o.concurrent){
           if(o.stopFx){
               this.stopFx();
               return true;
           }
           return false;
        }
        return true;
    },

	/**
	 * Returns true if the element is currently blocking so that no other effect can be queued
	 * until this effect is finished, else returns false if blocking is not set.  This is commonly
	 * used to ensure that an effect initiated by a user action runs to completion prior to the
	 * same effect being restarted (e.g., firing only one effect even if the user clicks several times).
	 * @return {Boolean} True if blocking, else false
	 */
    hasFxBlock : function(){
        var q = this.fxQueue;
        return q && q[0] && q[0].block;
    },

	/* @private */
    queueFx : function(o, fn){
        if(!this.fxQueue){
            this.fxQueue = [];
        }
        if(!this.hasFxBlock()){
            Ext.applyIf(o, this.fxDefaults);
            if(!o.concurrent){
                var run = this.beforeFx(o);
                fn.block = o.block;
                this.fxQueue.push(fn);
                if(run){
                    this.nextFx();
                }
            }else{
                fn.call(this);
            }
        }
        return this;
    },

	/* @private */
    fxWrap : function(pos, o, vis){
        var wrap;
        if(!o.wrap || !(wrap = Ext.get(o.wrap))){
            var wrapXY;
            if(o.fixPosition){
                wrapXY = this.getXY();
            }
            var div = document.createElement("div");
            div.style.visibility = vis;
            wrap = Ext.get(this.dom.parentNode.insertBefore(div, this.dom));
            wrap.setPositioning(pos);
            if(wrap.getStyle("position") == "static"){
                wrap.position("relative");
            }
            this.clearPositioning('auto');
            wrap.clip();
            wrap.dom.appendChild(this.dom);
            if(wrapXY){
                wrap.setXY(wrapXY);
            }
        }
        return wrap;
    },

	/* @private */
    fxUnwrap : function(wrap, pos, o){
        this.clearPositioning();
        this.setPositioning(pos);
        if(!o.wrap){
            wrap.dom.parentNode.insertBefore(this.dom, wrap.dom);
            wrap.remove();
        }
    },

	/* @private */
    getFxRestore : function(){
        var st = this.dom.style;
        return {pos: this.getPositioning(), width: st.width, height : st.height};
    },

	/* @private */
    afterFx : function(o){
        if(o.afterStyle){
            this.applyStyles(o.afterStyle);
        }
        if(o.afterCls){
            this.addClass(o.afterCls);
        }
        if(o.remove === true){
            this.remove();
        }
        Ext.callback(o.callback, o.scope, [this]);
        if(!o.concurrent){
            this.fxQueue.shift();
            this.nextFx();
        }
    },

	/* @private */
    getFxEl : function(){ // support for composite element fx
        return Ext.get(this.dom);
    },

	/* @private */
    fxanim : function(args, opt, animType, defaultDur, defaultEase, cb){
        animType = animType || 'run';
        opt = opt || {};
        var anim = Ext.lib.Anim[animType](
            this.dom, args,
            (opt.duration || defaultDur) || .35,
            (opt.easing || defaultEase) || 'easeOut',
            function(){
                Ext.callback(cb, this);
            },
            this
        );
        opt.anim = anim;
        return anim;
    }
};

// backwords compat
Ext.Fx.resize = Ext.Fx.scale;

//When included, Ext.Fx is automatically applied to Element so that all basic
//effects are available directly via the Element API
Ext.apply(Ext.Element.prototype, Ext.Fx);

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