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《Practical C++ Programming》PDF英文版本下载

标签:Practical,C++,Programming,Steve Oualline     发布时间:2016-11-24   
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一、目录介绍

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Preface  Part I. The Basics  
1. What Is C++?  A Brief History of C++  C++ Organization  How to Learn C++
2. The Basics of Program Writing  Programs from Conception to Execution  
Creating a Real Program  Getting Help in Unix  Getting Help in an IDE Programming Exercises  
3. Style  Comments  C++ Code  Naming Style  Coding Religion  Indentation and Code Format  
Clarity Simplicity  Consistency and Organization  Further Reading Summary  
4. Basic Declarations and Expressions  Basic Program Structure  Simple Expressions  
The std::cout Output Object Variables and Storage  Variable Declarations  Assignment
Statements  Floating-Point Numbers  Floating-Point Divide Versus Integer Divide  
Characters  Wide Characters  Boolean Type Programming Exercises  Answers to Chapter
Questions  
5. Arrays, Qualifiers, and Reading Numbers  Arrays  Strings  Reading Data Initializing
Variables  Multidimensional Arrays  C-Style Strings Types of Integers  Types of Floats  
Constant and Reference Declarations  Qualifiers  Hexadecimal and Octal Constants Operators
for Performing Shortcuts  Side Effects  Programming Exercises  Answers to Chapter Questions  
6. Decision and Control Statements  if Statement  else Statement  How Not to Use std::strcmp  
Looping Statements  while Statement  break Statement continue Statement  The Assignment Anywhere
 Side Effect  Programming Exercises  Answers to Chapter Questions  7. The Programming Process  
 Setting Up Your Work Area  The Specification Code Design  The Prototype  The Makefile  Testing  
 Debugging Maintenance  Revisions  Electronic Archaeology  Mark Up the Program  Use the Debugger  
 Use the Text Editor as a Browser Add Comments  Programming Exercises  Part II. Simple Programming
 8. More Control Statements  for Statement  switch Statement switch, break, and continue  Programming
 Exercises  Answers to Chapter Questions  
 9. Variable Scope and Functions  Scope and Storage Class Namespaces  Functions  Summary of Parameter
 Types Recursion  Structured Programming Basics  Real-World Programming Programming Exercises  Answers to Chapter Questions  
 10. The C++ Preprocessor  define Statement Conditional Compilation include Files  Parameterized Macros  Advanced Features
 Summary  Programming Exercises  Answers to Chapter Questions
 11. Bit Operations  Bit Operators  The AND Operator (&)  Bitwise OR (|)  The Bitwise Exclusive OR (^)  The Ones Complement
 Operator (NOT) (~)  The Left and Right Shift Operators (>)  Setting, Clearing, and Testing Bits  Bitmapped Graphics  
 Programming Exercises  Answers to Chapter Questions  Part III. Advanced Types and Classes  
 12. Advanced Types  Structures  Unions  typedef  enum Type  Bit Members or Packed Structures  Arrays of Structures
 Programming Exercises  Answers to Chapter Questions  
 13. Simple Classes  Stacks  Improved Stack  Using a Class  Introduction to Constructors and Destructors  Automatically
 Generated Member Functions  Shortcuts  Style  Structures Versus Classes  Programming Exercises  
 14. More on Classes  Friends  Constant Functions  Constant Members  Static Member Variables  Static Member Functions  
 The Meaning of static  Programming Exercises
 15. Simple Pointers  const Pointers  Pointers and Printing Pointers and Arrays  The reinterpret_cast  Pointers and
 Structures Command-Line Arguments  Programming Exercises  Answers to Chapter Questions  Part IV. Advanced Programming Concepts  
 16. File Input/Output  C++ File I/O  Conversion Routines  Binary and ASCII Files  The End-of-Line Puzzle  Binary I/O  
 Buffering Problems Unbuffered I/O  Designing File Formats  C-Style I/O Routines C-Style Conversion Routines  C-Style Binary I/O  
 C- Versus C++- Style I/O  Programming Exercises  Answers to Chapter Questions
 17. Debugging and Optimization  Code Reviews  Serial Debugging Going Through the Output  Interactive Debuggers  Debugging a
 Binary Search  Interactive Debugging Tips and Tricks  Runtime Errors  Optimization  How to Optimize  Case Study: Inline Functions
 Versus Normal Functions  Case Study: Optimizing a Color-Rendering Algorithm  Programming Exercises  Answers to Chapter Questions  
 18. Operator Overloading  Creating a Simple Fixed-Point Class  Operator Functions  Operator Member Functions  Warts Full Definition
 of the Fixed-Point Class  Programming Exercises Answers to Chapter Questions  
 19. Floating Point  Floating-Point Format  Floating Addition/Subtraction  Multiplication and Division  Overflow and Underflow  
 Roundoff Error  Accuracy Minimizing Roundoff Error  Determining Accuracy  Precision and Speed  Power Series  Programming Exercises  
 20. Advanced Pointers  Pointers, Structures, and Classes  delete Operator Linked Lists  Ordered Linked Lists  Doubly Linked Lists  
 Trees Printing a Tree  The Rest of the Program  Data Structures for a Chess Program  Programming Exercises  Answers to Chapter
 Questions
 21. Advanced Classes  Derived Classes  Virtual Functions Virtual Classes  Function Hiding in Derived Classes  Constructors and
 Destructors in Derived Classes  The dynamic_cast Operator Summary  Programming Exercises  Answers to Chapter Questions Part V.
 Other Language Features  22. Exceptions  Adding Exceptions to the Stack Class  Exceptions Versus assert  Programming Exercises
 23. Modular Programming  Modules  Public and Private  The extern Storage Class  Headers  The Body of the Module  A Program to Use
 Infinite Arrays  The Makefile for Multiple Files  Using the Infinite Array  Dividing a Task into Modules  Module Design Guidelines  
 Programming Exercises  
 24. Templates  What Is a Template?  Templates: The Hard Way  Templates: The C++ Way Function Specialization  Class Templates  
 Class Specialization Implementation Details  Advanced Features  Summary  Programming Exercises  
 25. Standard Template Library  STL Basics  Class List-A Set of Students  Creating a Waiting List with the STL List Storing
 Grades in a STL Map  Putting It All Together  Practical Considerations When Using the STL  Getting More Information Exercises  
 26. Program Design  Design Goals  Design Factors Design Principles  Coding  Objects  Real-World Design  echniques  Conclusion  
 27. Putting It All Together  Requirements Code Design  Coding  Functional Description  Testing  Revisions A Final Warning  Program
 Files  Programming Exercises  
 28. From C to C++  K&R-Style Functions  struct  malloc and free  Turning Structures into Classes  setjmp and longjmp  Mixing C
 and C++ Code Summary  Programming Exercise  
 29. C++’s Dustier Corners  do/while goto  The ? : Construct  The Comma Operator  Overloading the (  ) Operator  Pointers to
 Members  The asm Statement  The mutable Qualifier  Run Time Type Identification  Trigraphs  Answers to Chapter Questions  
 30. Programming Adages  General  Design Declarations  switch Statement  Preprocessor  Style  Compiling The Ten Commandments for
 C++ Programmers  Final Note  Answers to Chapter Questions  Part VI. Appendixes  A. ASCII Table  B. Ranges C. Operator Precedence
 Rules  D. Computing Sine Using a Power Series E. Resources Index

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